Files
robinsr/gameserver/src/net/handlers/scene.rs
amizing25 a56d3e768f 2.1.53
2024-04-09 23:08:41 +07:00

464 lines
14 KiB
Rust

use lazy_static::lazy_static;
use prost::Message;
use rand::Rng;
use tokio::sync::Mutex;
use crate::{
net::{
tools::{ AvatarJson, JsonData},
tools_res::{PropState, GAME_RESOURCES},
},
util,
};
use super::*;
#[derive(Message)]
pub struct Dummy {}
pub async fn on_get_cur_scene_info_cs_req(
session: &mut PlayerSession,
_body: &GetCurSceneInfoCsReq,
) -> Result<()> {
let mut player = JsonData::load().await;
let entry = player.scene.entry_id.clone();
let scene = load_scene(session, &mut player, entry, false, Option::<u32>::None).await;
let resp = GetCurSceneInfoScRsp {
retcode: 0,
scene: if let Ok(scene) = scene {
Some(scene)
} else {
Some(SceneInfo {
game_mode_type: 1,
entry_id: player.scene.entry_id,
plane_id: player.scene.plane_id,
floor_id: player.scene.floor_id,
..Default::default()
})
},
};
session.send(CMD_GET_CUR_SCENE_INFO_SC_RSP, resp).await?;
if !player.position.is_empty() {
session
.send(
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
SceneEntityMoveScNotify {
entity_id: 0,
entry_id: player.scene.entry_id,
motion: Some(player.position.to_motion()),
..Default::default()
},
)
.await?;
};
Ok(())
}
// enterscene
pub async fn on_lckgkdehclb(session: &mut PlayerSession, request: &Lckgkdehclb) -> Result<()> {
let mut player = JsonData::load().await;
// send packet first
session
.send(CMD_ENTER_SCENE_SC_RSP, Dummy::default())
.await?;
let _ = load_scene(
session,
&mut player,
request.entry_id,
true,
Some(request.maplanefddc),
)
.await;
Ok(())
}
// getscenemapinfocsreq
pub async fn on_fkjoeabiioe(sesison: &mut PlayerSession, request: &Fkjoeabiioe) -> Result<()> {
let player = JsonData::load().await;
let back = vec![
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 0,
];
let mut map_info = Fjniajephmj {
retcode: 0,
// lighten section list
phicefeaigb: back.clone(),
// maze chest
dcbdhkkkpgd: vec![
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeNormal.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypePuzzle.into(),
..Default::default()
},
Gbiimoglajl {
gommoeicmjg: Kihbdaniehp::MapInfoChestTypeChallenge.into(),
..Default::default()
},
],
..Default::default()
};
if let Some((level, enterance, _)) = player.get_level_group(request.dmkkkfnkofh[0]).await {
// add teleports
for teleport in &level.teleports {
map_info.ojlnmnehgai.push(*teleport.0)
}
// prop
for prop in &level.props {
let group = Gecjjlmabhp {
group_id: prop.group_id,
..Default::default()
};
if !map_info.pmolfbcbfpe.contains(&group) {
map_info.pmolfbcbfpe.push(group);
}
map_info.cgkfbhoadpc.push(Kangcibfhee {
group_id: prop.group_id,
state: if prop.prop_state_list.contains(&PropState::CheckPointEnable) {
PropState::CheckPointEnable as u32
} else {
(prop.prop_state_list.first().unwrap_or(&PropState::Closed)).clone() as u32
},
ifjocipnpgd: prop.id as u32,
});
}
map_info.entry_id = enterance.id;
}
sesison
.send(
CMD_GET_SCENE_MAP_INFO_SC_RSP,
Cegeebldbke {
retcode: 0,
mhefdgcamjl: vec![map_info],
..Default::default()
},
)
.await?;
Ok(())
}
lazy_static! {
static ref NEXT_SCENE_SAVE: Mutex<u64> = Mutex::new(0);
}
pub async fn on_scene_entity_move_cs_req(
session: &mut PlayerSession,
request: &SceneEntityMoveCsReq,
) -> Result<()> {
let mut player = JsonData::load().await;
let mut timestamp = NEXT_SCENE_SAVE.lock().await;
if util::cur_timestamp_ms() <= *timestamp {
session
.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
.await?;
return Ok(());
}
// save every 5 sec
*timestamp = util::cur_timestamp_ms() + (5 * 1000);
for entity in &request.entity_motion_list {
if entity.entity_id != 0 {
continue;
}
if let Some(motion) = &entity.motion {
if let Some(pos) = &motion.aomilajjmii {
player.position.x = pos.baimdminomk;
player.position.y = pos.bemlopmcgch;
player.position.z = pos.bagloppgnpb;
}
if let Some(rot) = &motion.eiaoiankefd {
player.position.rot_y = rot.bemlopmcgch;
}
}
}
player.save().await;
session
.send(CMD_SCENE_ENTITY_MOVE_SC_RSP, Dummy::default())
.await?;
Ok(())
}
pub type GetEnteredSceneCsReq = Dummy;
pub async fn on_get_entered_scene_cs_req(session: &mut PlayerSession, _: &GetEnteredSceneCsReq) -> Result<()> {
let scenes = GAME_RESOURCES
.map_entrance
.iter()
.filter(|(_, v)| {
v.finish_main_mission_list.len() > 0 || v.finish_sub_mission_list.len() > 0
})
.map(|(_, v)| Lpllljogfeh {
floor_id: v.floor_id,
plane_id: v.plane_id,
})
.collect::<Vec<_>>();
session.send(CMD_GET_ENTERED_SCENE_SC_RSP, Mkgidalegbd {
lejonbbgdnn: scenes,
retcode: 0
}).await?;
Ok(())
}
// getunlockteleportcsreq
pub async fn on_kkbapmgmmcb(_session: &mut PlayerSession, _request: &Kkbapmgmmcb) -> Result<()> {
Ok(())
}
async fn load_scene(
session: &mut PlayerSession,
json: &mut JsonData,
entry_id: u32,
_save: bool,
teleport_id: Option<u32>,
) -> Result<SceneInfo> {
if let Some((level, enterance, plane)) = json.get_level_group(entry_id).await {
let mut position = json.position.clone();
if let Some(teleport_id) = teleport_id {
if let Some(teleport) = level.teleports.get(&teleport_id) {
position.x = (teleport.pos_x * 1000f64) as i32;
position.y = (teleport.pos_y * 1000f64) as i32;
position.z = (teleport.pos_z * 1000f64) as i32;
position.rot_y = (teleport.rot_y * 1000f64) as i32;
}
}
let mut scene_info = SceneInfo {
floor_id: enterance.floor_id as u32,
plane_id: enterance.plane_id as u32,
entry_id,
game_mode_type: plane
.as_ref()
.map(|v| v.plane_type)
.unwrap_or(enterance.entrance_type) as u32,
pbfgagecpcd: plane.map(|v| v.world_id).unwrap_or_default(),
..Default::default()
};
let lineup_info = AvatarJson::to_lineup_info(&json.lineups);
let player_pos = MotionInfo {
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: position.rot_y,
bagloppgnpb: 0,
}),
// pos
aomilajjmii: Some(Vector {
baimdminomk: position.x,
bemlopmcgch: position.y,
bagloppgnpb: position.z,
}),
};
let mut entities = 0;
// LOAD PROPS
for prop in level.props {
if entities >= 500 {
continue;
}
entities += 1;
let mut rng = rand::thread_rng();
let prop_state = if prop.anchor_id.unwrap_or_default() > 0 {
8
} else {
prop.prop_state_list.first().unwrap().clone() as u32
};
let info = SceneEntityInfo {
inst_id: prop.id as u32,
group_id: prop.group_id,
entity_id: rng.gen(),
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: (prop.pos_x * 1000f64) as i32,
bemlopmcgch: (prop.pos_y * 1000f64) as i32,
bagloppgnpb: (prop.pos_z * 1000f64) as i32,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: (prop.rot_y * 1000f64) as i32,
bagloppgnpb: 0,
}),
}),
prop: Some(ScenePropInfo {
prop_id: prop.prop_id as u32,
prop_state: prop_state,
..Default::default()
}),
..Default::default()
};
if let Some(group) = scene_info
.chhmmbdhjpg
.iter_mut()
.find(|v| v.group_id == prop.group_id)
{
group.entity_list.push(info)
} else {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: prop.group_id,
..Default::default()
};
group_info.entity_list.push(info);
scene_info.chhmmbdhjpg.push(group_info);
}
}
// LOAD MONSTERS
for monster in level.monsters {
if entities >= 500 {
continue;
}
entities += 1;
let mut rng = rand::thread_rng();
let info = SceneEntityInfo {
inst_id: monster.id as u32,
group_id: monster.group_id,
entity_id: rng.gen(),
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: (monster.pos_x * 1000f64) as i32,
bemlopmcgch: (monster.pos_y * 1000f64) as i32,
bagloppgnpb: (monster.pos_z * 1000f64) as i32,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: (monster.rot_y * 1000f64) as i32,
bagloppgnpb: 0,
}),
}),
npc_monster: Some(SceneNpcMonsterInfo {
monster_id: monster.npcmonster_id as u32,
event_id: monster.event_id as u32,
world_level: 6,
..Default::default()
}),
..Default::default()
};
if let Some(group) = scene_info
.chhmmbdhjpg
.iter_mut()
.find(|v| v.group_id == monster.group_id)
{
group.entity_list.push(info)
} else {
let mut group_info = Dhkacjhaoid {
state: 0,
group_id: monster.group_id,
..Default::default()
};
group_info.entity_list.push(info);
scene_info.chhmmbdhjpg.push(group_info);
}
}
// load player entity
let mut player_group = Dhkacjhaoid {
state: 0,
group_id: 0,
..Default::default()
};
for (slot, avatar_id) in &json.lineups {
player_group.entity_list.push(SceneEntityInfo {
inst_id: 0,
entity_id: (*slot) + 1,
motion: Some(MotionInfo {
// pos
aomilajjmii: Some(Vector {
baimdminomk: json.position.x ,
bemlopmcgch: json.position.y ,
bagloppgnpb: json.position.z ,
}),
// rot
eiaoiankefd: Some(Vector {
baimdminomk: 0,
bemlopmcgch: json.position.rot_y,
bagloppgnpb: 0,
}),
}),
actor: Some(SceneActorInfo {
avatar_type: AvatarType::AvatarFormalType.into(),
base_avatar_id: *avatar_id,
map_layer: 0,
uid: 0
}),
..Default::default()
})
}
scene_info.chhmmbdhjpg.push(player_group);
if _save {
session
.send(
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
Jdokmmikidp {
scene: Some(scene_info.clone()),
lineup: Some(lineup_info),
..Default::default()
},
)
.await?;
session
.send(
CMD_SCENE_ENTITY_MOVE_SC_NOTIFY,
SceneEntityMoveScNotify {
entity_id: 0,
entry_id: entry_id,
motion: Some(player_pos),
..Default::default()
},
)
.await?;
json.scene.entry_id = entry_id;
json.scene.floor_id = enterance.floor_id as u32;
json.scene.plane_id = enterance.plane_id as u32;
json.position.x = position.x;
json.position.y = position.y;
json.position.z = position.z;
json.position.rot_y = position.rot_y;
json.save().await;
}
return Ok(scene_info);
}
Err(anyhow::format_err!("Scene Not Found"))
}