Files
robinsr/common/src/structs/avatar.rs
amizing25 d3af43fb06 refactor: some restructuring
- move structs inside `sr_tools.rs` into individual file
- implement in-game equip handler (relic & lightcone)
2025-03-11 17:37:35 +07:00

287 lines
8.8 KiB
Rust

use std::collections::{BTreeMap, HashMap};
use proto::{
Avatar, AvatarSkillTree, AvatarType, BattleAvatar, BattleBuff, ExtraLineupType, Gender,
LineupAvatar, LineupInfo, MultiPathAvatarType, SpBarInfo,
};
use serde::{Deserialize, Serialize};
use crate::sr_tools::FreesrData;
use super::{lightcone::Lightcone, relic::Relic};
#[derive(Serialize, Deserialize, Clone, Debug, Copy, PartialEq, Eq, Default)]
#[repr(u32)]
pub enum MultiPathAvatar {
MalePyhsical = 8001,
FemalePhysical = 8002,
MalePreservation = 8003,
FemalePreservation = 8004,
MaleHarmony = 8005,
FemaleHarmony = 8006,
MaleRememberance = 8007,
FemaleRememberance = 8008,
MarchHunt = 1224,
MarchPreservation = 1001,
#[default]
Unk = 0,
}
impl From<u32> for MultiPathAvatar {
fn from(value: u32) -> Self {
match value {
8001 => Self::MalePyhsical,
8002 => Self::FemalePhysical,
8003 => Self::MalePreservation,
8004 => Self::FemalePreservation,
8005 => Self::MaleHarmony,
8006 => Self::FemaleHarmony,
8007 => Self::MaleRememberance,
8008 => Self::FemaleRememberance,
1224 => Self::MarchHunt,
1001 => Self::MarchPreservation,
_ => Self::Unk,
}
}
}
impl From<MultiPathAvatar> for u32 {
fn from(value: MultiPathAvatar) -> Self {
match value {
MultiPathAvatar::MalePyhsical => 8001,
MultiPathAvatar::FemalePhysical => 8002,
MultiPathAvatar::MalePreservation => 8003,
MultiPathAvatar::FemalePreservation => 8004,
MultiPathAvatar::MaleHarmony => 8005,
MultiPathAvatar::FemaleHarmony => 8006,
MultiPathAvatar::MaleRememberance => 8007,
MultiPathAvatar::FemaleRememberance => 8008,
MultiPathAvatar::MarchHunt => 1224,
MultiPathAvatar::MarchPreservation => 1001,
_ => 8006,
}
}
}
impl MultiPathAvatar {
#[allow(unused)]
pub fn get_gender(&self) -> Gender {
if (*self as u32) < 8000 {
Gender::None
} else if *self as u32 % 2 == 1 {
Gender::Man
} else {
Gender::Woman
}
}
pub fn get_type(&self) -> MultiPathAvatarType {
match *self {
MultiPathAvatar::MalePyhsical => MultiPathAvatarType::BoyWarriorType,
MultiPathAvatar::FemalePhysical => MultiPathAvatarType::GirlWarriorType,
MultiPathAvatar::MalePreservation => MultiPathAvatarType::BoyKnightType,
MultiPathAvatar::FemalePreservation => MultiPathAvatarType::GirlKnightType,
MultiPathAvatar::MaleHarmony => MultiPathAvatarType::BoyShamanType,
MultiPathAvatar::FemaleHarmony => MultiPathAvatarType::GirlShamanType,
MultiPathAvatar::MarchHunt => MultiPathAvatarType::Mar7thRogueType,
MultiPathAvatar::MarchPreservation => MultiPathAvatarType::Mar7thKnightType,
MultiPathAvatar::Unk => MultiPathAvatarType::None,
MultiPathAvatar::MaleRememberance => MultiPathAvatarType::BoyMemoryType,
MultiPathAvatar::FemaleRememberance => MultiPathAvatarType::GirlMemoryType,
}
}
pub fn is_mc(&self) -> bool {
(*self as u32) > 8000
}
pub fn to_vec() -> Vec<MultiPathAvatar> {
vec![
Self::MalePyhsical,
Self::FemalePhysical,
Self::MalePreservation,
Self::FemalePreservation,
Self::MaleHarmony,
Self::FemaleHarmony,
Self::MaleRememberance,
Self::FemaleRememberance,
Self::MarchHunt,
Self::MarchPreservation,
]
}
}
// AVATAR
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarJson {
// #[serde(alias = "ownerUid")]
// pub owner_uid: u32,
#[serde(alias = "avatarId")]
pub avatar_id: u32,
pub data: AvatarData,
pub level: u32,
pub promotion: u32,
#[serde(alias = "use_technique")]
#[serde(alias = "useTechnique")]
pub techniques: Vec<u32>,
#[serde(alias = "spValue")]
pub sp_value: Option<u32>,
#[serde(alias = "spMax")]
pub sp_max: Option<u32>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct AvatarData {
pub rank: u32,
pub skills: HashMap<u32, u32>,
}
impl AvatarJson {
pub fn to_avatar_proto(&self, lightcone: Option<&Lightcone>, relics: Vec<&Relic>) -> Avatar {
// TODO: HARDCODED
let base_avatar_id = if self.avatar_id > 8000 {
8001
} else if self.avatar_id == 1001 || self.avatar_id == 1224 {
1001
} else {
self.avatar_id
};
Avatar {
base_avatar_id,
level: self.level,
promotion: self.promotion,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_unique_id: lightcone.map(|v| v.get_unique_id()).unwrap_or_default(),
first_met_timestamp: 1712924677,
equip_relic_list: relics.iter().map(|v| (*v).into()).collect::<Vec<_>>(),
..Default::default()
}
}
pub fn to_battle_avatar_proto(
&self,
index: u32,
lightcone: Option<&Lightcone>,
relics: Vec<&Relic>,
) -> (BattleAvatar, Vec<BattleBuff>) {
let battle_avatar = BattleAvatar {
index,
avatar_type: AvatarType::AvatarUpgradeAvailableType.into(),
id: self.avatar_id,
level: self.level,
rank: self.data.rank,
skilltree_list: self
.data
.skills
.iter()
.map(|v| AvatarSkillTree {
point_id: *v.0,
level: *v.1,
})
.collect::<Vec<_>>(),
equipment_list: if let Some(lc) = lightcone {
vec![lc.into()]
} else {
vec![]
},
hp: 10_000,
promotion: self.promotion,
relic_list: relics.iter().map(|v| (*v).into()).collect::<Vec<_>>(),
world_level: 6,
sp_bar: Some(SpBarInfo {
cur_sp: self.sp_value.unwrap_or(10_000),
max_sp: self.sp_max.unwrap_or(10_000),
}),
..Default::default()
};
let mut battle_buff = Vec::<BattleBuff>::new();
for buff_id in &self.techniques {
battle_buff.push(BattleBuff {
wave_flag: 0xffffffff,
owner_id: index,
level: 1,
id: *buff_id,
dynamic_values: HashMap::from([(String::from("SkillIndex"), 2.0)]),
..Default::default()
});
}
(battle_avatar, battle_buff)
}
pub fn to_lineup_avatar_proto(&self, slot: u32) -> LineupAvatar {
LineupAvatar {
id: self.avatar_id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp_bar: Some(SpBarInfo {
cur_sp: self.sp_value.unwrap_or(10_000),
max_sp: self.sp_max.unwrap_or(10_000),
}),
slot,
}
}
pub fn to_lineup_avatars(player: &FreesrData) -> Vec<LineupAvatar> {
let avatar_ids = player
.avatars
.values()
.map(|v| &v.avatar_id)
.collect::<Vec<_>>();
player
.lineups
.iter()
.filter(|(slot, v)| **slot < 4 && v > &&0 && avatar_ids.contains(v))
.map(|(slot, avatar_id)| {
player
.avatars
.get(avatar_id)
.unwrap()
.to_lineup_avatar_proto(*slot)
})
.collect::<Vec<LineupAvatar>>()
}
pub fn to_lineup_info(lineups: &BTreeMap<u32, u32>) -> LineupInfo {
let mut lineup_info = LineupInfo {
extra_lineup_type: ExtraLineupType::LineupNone.into(),
name: "Squad 1".to_string(),
mp: 5,
max_mp: 5,
..Default::default()
};
for id in lineups.values() {
if *id == 0 {
continue;
}
lineup_info.avatar_list.push(LineupAvatar {
id: *id,
hp: 10_000,
satiety: 100,
avatar_type: AvatarType::AvatarFormalType.into(),
sp_bar: Some(SpBarInfo {
cur_sp: 10_000,
max_sp: 10_000,
}),
slot: lineup_info.avatar_list.len() as u32,
});
}
lineup_info
}
}